forked from depp/fushigi-kraftwerk
development fork
Player movement sticks to grid squares. There is some tolerance built-in. The player has 100ms to change their input before the movement is locked in. This also allows diagonal movement using the arrow keys and WASD, without requiring the player to press keys at exactly the same time. |
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| icon.svg | ||
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| project.godot | ||
| README.md | ||
Fushigi Kraftwerk
A code name for a December 2025 server collab project to make a game inspired by the Mystery Dungeon games. The project is being made with Godot 4.5.1.